New Monopoly Game: Pushing ‘Cashless Society’ Agenda To Children?

Game Monopoly Board Version
Monopoly have announced a new version of its popular board game that will be completely cashless and which will feature RFID chip technology as well as scannable barcodes as part of a New World Order style “central bank” database. The makers of the game say the radical changes are supposed to reflect where society is heading, indicating that a cashless society where citizens’ data is stored in a central database is no longer in the realms of ‘conspiracy theory’. Activistpost.com reports: Monopoly presented its first digital versions in the post-2005 era beginning with cash replaced by Visa-branded debit cards. Further modernization of gameplay replaced their iconic tokens with choices like a Segway, flat-screen TV or a space shuttle, instead of a ship, car, or wheelbarrow. This eventually morphed into a full electronic banking unit that digitized the scorekeeping, thus eliminating the “black-market element” of hidden cash and other means of presumably fudging the numbers. Tim Cook, the chief executive of technology giant, forecast the death of cash by the time current university students have a family.
Today’s version goes one step further, again in tandem with society at large taking its next steps toward a full cashless reality where surveillance is openly admitted to. Instead of the slower manual entering of transactions into the central keypad, all properties come with a scanable barcode that, when purchased, will be automatically deducted from a player’s funds. The same applies to rent payments – everything is done by barcode and automatic deduction. In this way, not only are transactions accounted for, but the players themselves are integrated into the central banking database. According to PYMNTS.com, the transfer of traditional tabletop gaming has been trending toward the high-tech for some time, trying to keep pace with its video game counterparts. These platforms are being embraced by the public in record numbers: According to an article from ICv2, a firm that reports on the “Business of Geek Culture,” the hobby board game industry climbed to $880 million dollars in 2014, which marked a 20 percent increase in year-over-year sales.
As an article by CNBC recently reported, board game projects are attracting tens of thousands of fans on online crowdfunding sites, some amassing millions of dollars in only a few weeks’ time. The strategy game “Scythe,” for example, began its Kickstarter campaign in mid-October with a pledge goal of $33,000 and ended with $1.8 million. According to CNBC, BoardGameGeek.com, an online hub for board game hobbyists, was founded in Jan. 2000 with less than 5,000 users. By Nov. 2015, the site had grown to 1.15 million users, with roughly 55 million page views per month. For now – just like in the real world – the cashless version of Monopoly is optional, but the trend certainly would indicate that at some point its traditional version will become a mere relic. And there is still much that can be done to advance its gameplay further in order to maintain parity with what is being introduced in modern real-world payment systems … I fully expect that it will be sooner rather than later when Monopoly will grace us with its “Biometric Banking” version. Wouldn’t it just be so much more convenient if facial recognition sped things up a bit more?Google is already working on a new digital wallet to do just that. After all, how much longer will it be that kids even know what a credit card is ( via yournewswire.com )

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